LEARNING OUTCOMES
LO1 - 1. Understand how to produce work that challenges or extends boundaries within professional limitations. (Marking Criteria: Research, Subject Knowledge and Personal and professional Development.) Your final project is to challenge your personal and professional understanding of the industry/sector of your choice. Identifying your personal strengths and weaknesses you will be required to push yourself beyond your comfort zone. You will be researching your sector, identifying current trends and needs whilst keeping an open mind and being creative.
LO2 - 2. Develop confidence and versatility challenging processes that allow experimentation to inform risks and extend the quality of professional work. (Marking Criteria: Experimentation and Personal and Development.) Develop your professional development through experimentation within your project, both technically and creatively. Find new working methods related to your roles to improve workflows, skills and knowledge. Overcome and improve upon issues identified in Learning Outcome 1. Research, implement and evaluate roles that 'Bracket' and compliment your chosen specialist role, to develop yourself into a rounded and informed artist. Research and develop your specialist skills to an advanced level when not actively involved in your final piece's production stage. These can be unrelated to the content of your final piece, though the research should be of value to your role in the production. For example: Specialist Role: Animator, FMP Piece: Has dog characters. Pre-production: 'Down Time': Tests/makes quadruped rig. Researches: dog movements. Production: Animates on final piece.
LO3 - 3. A comprehensive understanding of the processes and working methods, in idea generation, development and resolution of creative ideas, concepts and solutions. (Marking Criteria: Analysis , Technical Competence and Communication and presentation) This is the main body of your work. Once identifying issues in Learning Outcome 1 and developing processes in Learning Outcome 2, use Learning Outcome 3 to show the outcomes from the two. Demonstrate a range of processes and techniques that depicts your analysis is important. This will be a compilation of all your creative and technical work. VIDEO BREAKDOWN A compilation of your individual work. Using your blog as support, you are to refine your submission in the form of a video breakdown of your work and development (Examples will be shown). The work should be clearly presented with headings and titles that define your process and represents your input to the final pieces you have worked on and what you have not.
LO4 - 4. Produce finished narrative work, which demonstrates a professional level of operational skill in appropriate discipline specific software. (Marking Criteria: Technical Competence.) FINISHED PIECE This is the final piece, ready in time for the final submission date below. Evidence of advanced technical ability will be evaluated at this point to see how effective you were in meeting your initial objectives and the final deadline. Focusing on a range of content you are encouraged to collaborate and work with other animation students to develop a final piece whilst considering other collaborations with students in other specialist related areas; Post Production, Digital Film, Photography, Motion Graphics, Sound Design and Music. The duration of the piece should reflect your chosen output and be feasible within available resources.
LO5 - 5. Develop a mature approach to communicate and present self- initiated projects whilst collaborating effectively on other students’ projects within and across disciplines. (Marking Criteria: Communication and Presentation, Collaborative and independent professional working.) This is to evaluate both your attendance and communication skills, not only within your team but with tutors and others outside your specialist area. Your approach and attitude to your work is essential, as is, respecting others, attending group meetings, online communication, listening to feedback and engagement with the course.
LO6 - 6. Show ambition, motivation and professionalism in the processes involved in proposing and producing multiple projects, showing an awareness of sustainability issues within production planning. (Marking Criteria: Communication and Presentation and Personal and Professional Development.) Project management is key here. Knowing your objectives and carefully planning your time to sustain the level of work expected is required to meet deadlines, and successfully complete the unit. Making time to develop and experiment is important but time to produce the final piece is essential. You must understand your personal needs, and those you collaborate with, to make working with others as efficient as possible. Consider, daily/weekly schedules, to- do lists, feedback sessions, evidence of communication and project management (Shotgun, Ftrack, Asana, Tomsplanner).
LO7 - 7. Reflect and contextualise a body of work that can inform your learning including the creative process, personal development and the evolution of ideas. (Marking Criteria: Analysis and Personal and Professional Development.) PUBLISHED REPORT This is a report evaluating your personal progression, which should be in the region of 3000-3500 words, summarising your final project. The core of the report is “Reflection”; looking back Dan Dalli Jan 2017 at your objectives and see how these have been met. Analyse where you have exceeded, failed, engaged, developed, and communicated effectively. The Report must be of a very high presentational standard and be designed using good layout, typography, photography and even illustration skills. Each report should use a “magazine style”, incorporating headings, sub headings and paragraphs of your research. This can be printed or digital, for example using “Joomag”. The report also needs to be in a PDF format. Your published report should include all the projects in which you take a substantial and significant role in, as well as any other of your supporting roles. All research, images and external references quoted in your journal need to be cross-referenced in your bibliography and adhere to the Harvard referencing system.
LO2 - 2. Develop confidence and versatility challenging processes that allow experimentation to inform risks and extend the quality of professional work. (Marking Criteria: Experimentation and Personal and Development.) Develop your professional development through experimentation within your project, both technically and creatively. Find new working methods related to your roles to improve workflows, skills and knowledge. Overcome and improve upon issues identified in Learning Outcome 1. Research, implement and evaluate roles that 'Bracket' and compliment your chosen specialist role, to develop yourself into a rounded and informed artist. Research and develop your specialist skills to an advanced level when not actively involved in your final piece's production stage. These can be unrelated to the content of your final piece, though the research should be of value to your role in the production. For example: Specialist Role: Animator, FMP Piece: Has dog characters. Pre-production: 'Down Time': Tests/makes quadruped rig. Researches: dog movements. Production: Animates on final piece.
LO3 - 3. A comprehensive understanding of the processes and working methods, in idea generation, development and resolution of creative ideas, concepts and solutions. (Marking Criteria: Analysis , Technical Competence and Communication and presentation) This is the main body of your work. Once identifying issues in Learning Outcome 1 and developing processes in Learning Outcome 2, use Learning Outcome 3 to show the outcomes from the two. Demonstrate a range of processes and techniques that depicts your analysis is important. This will be a compilation of all your creative and technical work. VIDEO BREAKDOWN A compilation of your individual work. Using your blog as support, you are to refine your submission in the form of a video breakdown of your work and development (Examples will be shown). The work should be clearly presented with headings and titles that define your process and represents your input to the final pieces you have worked on and what you have not.
LO4 - 4. Produce finished narrative work, which demonstrates a professional level of operational skill in appropriate discipline specific software. (Marking Criteria: Technical Competence.) FINISHED PIECE This is the final piece, ready in time for the final submission date below. Evidence of advanced technical ability will be evaluated at this point to see how effective you were in meeting your initial objectives and the final deadline. Focusing on a range of content you are encouraged to collaborate and work with other animation students to develop a final piece whilst considering other collaborations with students in other specialist related areas; Post Production, Digital Film, Photography, Motion Graphics, Sound Design and Music. The duration of the piece should reflect your chosen output and be feasible within available resources.
LO5 - 5. Develop a mature approach to communicate and present self- initiated projects whilst collaborating effectively on other students’ projects within and across disciplines. (Marking Criteria: Communication and Presentation, Collaborative and independent professional working.) This is to evaluate both your attendance and communication skills, not only within your team but with tutors and others outside your specialist area. Your approach and attitude to your work is essential, as is, respecting others, attending group meetings, online communication, listening to feedback and engagement with the course.
LO6 - 6. Show ambition, motivation and professionalism in the processes involved in proposing and producing multiple projects, showing an awareness of sustainability issues within production planning. (Marking Criteria: Communication and Presentation and Personal and Professional Development.) Project management is key here. Knowing your objectives and carefully planning your time to sustain the level of work expected is required to meet deadlines, and successfully complete the unit. Making time to develop and experiment is important but time to produce the final piece is essential. You must understand your personal needs, and those you collaborate with, to make working with others as efficient as possible. Consider, daily/weekly schedules, to- do lists, feedback sessions, evidence of communication and project management (Shotgun, Ftrack, Asana, Tomsplanner).
LO7 - 7. Reflect and contextualise a body of work that can inform your learning including the creative process, personal development and the evolution of ideas. (Marking Criteria: Analysis and Personal and Professional Development.) PUBLISHED REPORT This is a report evaluating your personal progression, which should be in the region of 3000-3500 words, summarising your final project. The core of the report is “Reflection”; looking back Dan Dalli Jan 2017 at your objectives and see how these have been met. Analyse where you have exceeded, failed, engaged, developed, and communicated effectively. The Report must be of a very high presentational standard and be designed using good layout, typography, photography and even illustration skills. Each report should use a “magazine style”, incorporating headings, sub headings and paragraphs of your research. This can be printed or digital, for example using “Joomag”. The report also needs to be in a PDF format. Your published report should include all the projects in which you take a substantial and significant role in, as well as any other of your supporting roles. All research, images and external references quoted in your journal need to be cross-referenced in your bibliography and adhere to the Harvard referencing system.
DEVELOPMENT BLOG
You are to carry out an advanced level of research and experimentation within a role related to the finished pieces you are working on. This research should be seen as a deeper learning activity which you should reflect and critically analyse your progress within your blog. The blog should be updated weekly and clearly demonstrate your problem solving and analysis skills. You need to post visual, written research, sketches, designs, tests and snapshots of sequential stages through which your output is developed.
You are expected to research, analyse and experiment areas that surround and complement your main specialist role in your final project.This 'Bracketing' is to support your development as a rounded artist, for example:
1. Pre-Production Main Role: Concept Artist. Supporting roles: Modelling, Texturing, and Rigging.
2. Production Main Role: Animator. Supporting roles: Concept, Rigging, and Modelling.
3. Post Production Main Role: Compositor. Supporting roles: Lighting, Rendering, Live action.
Your bracketing subjects will be confirmed with your tutor. During 'Down time' in the production cycle, you are expected to carry out advanced Research and Development in your chosen specialist role, creating tests and investigating future issues that may arise in your final piece. For example: Dan Dalli Jan 2017 Animator: specialist role:
1. PRE: Research quadruped movements, and test. (R&D)
2. PROD: Animate on Final Film.
3. POST: Animate cameras and assist with edit. (Bracketing) You are expected to develop your professional development skills through the use of production schedules, for example; project plans and Gantt charts.
You are also expected to provide evidence and analyse a range of communication methods. Due to the amount of work generated for a final finished piece, it is highly recommended to organise your blog using tabs. Categorising the roles you are involved in by including them under the seven learning outcomes is advised.
Submission Requirement Checklist:
- Development Blog
– Weekly development journal covering all seven learning outcomes.
- Video Breakdown – Breakdown of your individual work with titles of roles.
- Published Report
– 3000 - 3500 word report, created to a high “magazine” standard. - Finished Piece – Your finished final piece. By this we mean the following three practical submissions:
1. Collaborative piece(s) of work (e.g. working on a Greenlit Project, or working on your own with others) Dan Dalli Jan 2017
2. R&D piece(s) (e.g. working on your specialism in your Downtime, in order to improve)
3. Bracketing piece(s) (e.g. Researching and producing content on an area that 'brackets' your specialism) This unit runs throughout terms 2 and 3. You will have a final submission date and a formative that will consist of two pitching sessions. Formative Pitching Session 1: Term 2, Week commencing the 13 th of March (Dates and details to be confirmed) Formative Pitching Session 2: Term 3, Week commencing the 17th of April (Dates and details to be confirmed) Summative hand in: Term 3, 31 st May 13:00 PM.
Degree Show: 15th - 17th June. Submission Technical Requirements: Quicktime mp4 1920x1080 25fps ON MOODLE: An original version of your report. (Harvard Referencing) A PDF version of your report. A link to your blog. Dan Dalli Jan 2017 A PDF of your blog with images and working links included.
IN PERSON: (As back up) A USB stick with: Your Video Breakdown. A copy of your Final Piece. (One submitted for each piece)
You are expected to research, analyse and experiment areas that surround and complement your main specialist role in your final project.This 'Bracketing' is to support your development as a rounded artist, for example:
1. Pre-Production Main Role: Concept Artist. Supporting roles: Modelling, Texturing, and Rigging.
2. Production Main Role: Animator. Supporting roles: Concept, Rigging, and Modelling.
3. Post Production Main Role: Compositor. Supporting roles: Lighting, Rendering, Live action.
Your bracketing subjects will be confirmed with your tutor. During 'Down time' in the production cycle, you are expected to carry out advanced Research and Development in your chosen specialist role, creating tests and investigating future issues that may arise in your final piece. For example: Dan Dalli Jan 2017 Animator: specialist role:
1. PRE: Research quadruped movements, and test. (R&D)
2. PROD: Animate on Final Film.
3. POST: Animate cameras and assist with edit. (Bracketing) You are expected to develop your professional development skills through the use of production schedules, for example; project plans and Gantt charts.
You are also expected to provide evidence and analyse a range of communication methods. Due to the amount of work generated for a final finished piece, it is highly recommended to organise your blog using tabs. Categorising the roles you are involved in by including them under the seven learning outcomes is advised.
Submission Requirement Checklist:
- Development Blog
– Weekly development journal covering all seven learning outcomes.
- Video Breakdown – Breakdown of your individual work with titles of roles.
- Published Report
– 3000 - 3500 word report, created to a high “magazine” standard. - Finished Piece – Your finished final piece. By this we mean the following three practical submissions:
1. Collaborative piece(s) of work (e.g. working on a Greenlit Project, or working on your own with others) Dan Dalli Jan 2017
2. R&D piece(s) (e.g. working on your specialism in your Downtime, in order to improve)
3. Bracketing piece(s) (e.g. Researching and producing content on an area that 'brackets' your specialism) This unit runs throughout terms 2 and 3. You will have a final submission date and a formative that will consist of two pitching sessions. Formative Pitching Session 1: Term 2, Week commencing the 13 th of March (Dates and details to be confirmed) Formative Pitching Session 2: Term 3, Week commencing the 17th of April (Dates and details to be confirmed) Summative hand in: Term 3, 31 st May 13:00 PM.
Degree Show: 15th - 17th June. Submission Technical Requirements: Quicktime mp4 1920x1080 25fps ON MOODLE: An original version of your report. (Harvard Referencing) A PDF version of your report. A link to your blog. Dan Dalli Jan 2017 A PDF of your blog with images and working links included.
IN PERSON: (As back up) A USB stick with: Your Video Breakdown. A copy of your Final Piece. (One submitted for each piece)
https://moodle.rave.ac.uk/pluginfile.php/154142/mod_resource/content/3/Ani_14303_Bief_16-17.pdf